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180321 v1.27 [34908] 更新公告

Hello community,
We’ve just hotfixed The Long Dark to v1.27 [34908]. This includes the Unity game engine update that we discussed in our most-recent Dev Diary, as well as numerous other fixes you will see detAIled below.
NOTE: The Unity upgrade included in this hotfix has changed the location of the Debug Log for Windows users:
Debug Log Location in Windows (new!):
⦁ In Windows, open File Explorer
⦁ At the top of the window, switch to the View tab
⦁ Go to the Show/Hide section and check the Hidden Items box
⦁ On the left side, Scroll down to This PC and click on the C drive
⦁ Navigate to the following folder:
C:\Users\USERNAME\AppData\LocalLow\Hinterland\TheLongDark
(Note that your Windows username will be the name 3rd folder you click through)
⦁ Inside TheLongDark folder you will find a file named output_log.txt . This is your game debug log.
The Long Dark v1.27 [34908] Changelist
*Numerous Art optimizations to improve performance
*Numerous Environment optimizations
*General optimizations
*Update to Rewired Controller API for improved compatibility using gamepad/controllers on PC/Mac
* Fixed several rare crashes
* Disabled crash reporting for Modded games (to reduce the amount of non-relevant crash report data)
Art
*[Both] Moose sign scratches now appear with the correct color and texture across all Regions.
*[Both] Fixed issue where player could become trapped when walking while crouched behind chair in Milton Credit Union office.
*[Both] Added Charging Station sign to the Orca Gas Station in Milton.
*[Both] Starfield no longer visible through light snow in Milton.
*[Both] Fixed issue causing a snowy hillside to appear inside a Broken Railroad Region Cave.
*[Both] Fixed scaling issue with toilets in Carter Dam.
*[Both] Blood Decals now appear correctly when Harvesting or Quartering.
*[Both] Fixed issue with some Rose Hip bushes appearing to float above the ground in Mountain Town Region.
*[Both] Fixed issue causing footstePS to sometimes look distorted in the snow.
*[Both] Fixed a gap in the terrain in Mountain Town Region, near the entrance to Mystery Lake.
*[Both] Fixed issue with inconsistent appearance of arms during Wolf Struggles.
*[Both] Fixed issue with terrain near the Collapsed Tunnel in Mountain Town Region that was impeding player movement.
*[Survival Mode] Fixed issue where Ambient Occlusion improvements weren't visible on a bridge in Desolation Point.
*[Survival Mode] Fixed issue with incorrect snowy terrain appearing in a Forlorn Muskeg Cave.
*[Survival Mode] Fixed issue where exiting buildings could result in a black screen.
*[Survival Mode] Fixed issue where the Tractor near Quonset Garage was incorrectly illuminated.
*[Survival Mode] Improved presentation of thumbnail images in the Survival Mode loading menu.
*[Survival Mode] Improved road and bridge textures in Desolation Point
*[Wintermute] Items in the Hunter's Blind near Alan's Cave in Mystery Lake Region now have the correct texture.
*[Wintermute] Fixed issue where chimney smoke would incorrectly appear coming from homes in Milton.
*[Wintermute] Fixed issue where a gap could be seen in Jeremiah's neck during Episode Two cinematics.
*[Wintermute] Fixed issues with incorrect Rifle movement in Episode Two cinematics.
*[Wintermute] Fixed issue with incorrect item texture on Lake Cabin Key #2.
Gameplay & User Interface
*[Both] Added Clothing UI Icons and tooltips when pressing R3 on gamepads.
*[Both] Removed reticle when aiming the Survival Bow (as intended)
*[Both] First Aid icon no longer disappears from the screen when Cooking or Boiling Water.
*[Both] Fixed issue causing awkward First Person arm movements when accessing inventory with Flashlight equipped.
*[Both] Fixed issue where Slope information would incorrectly appear when climbing up and down ropes.
*[Both] Clothing items no longer display incorrect damage textures at low Condition.
*[Both] Improved positioning for various Scrub Brush placements in the environment.
*[Both] Fixed issue where double-inputs were occurring with the Steam Controller when accessing inventory.
*[Both] Fix for being able to climb up steep objects the player should not be able to climb.
*[Both] Fixed issue causing players to get Cabin Fever in Wintermute. Cabin Fever is now disabled in all three Wintermute Experience Modes.
*[Survival Mode] Fixed issues keeping Faithful Cartographer achievement from triggering.
*[Survival Mode] Fixed issue where the Stone Church icon was not displaying correctly after being mapped.
*[Survival Mode] Removed fall death triggers on cliff wall above Milton Basin.
*[Survival Mode] Fixed issue that prevented players from Harvesting certain Tree Limbs in the game.
*[Survival Mode] Fixed issue where the Moose Hide Satchel was not showing the correct bonus when the game was set to display Imperial Units.
*[Survival Mode] Improved ease of mapping the Cinder Hills Coal Mine entrances in Coastal Highway and Pleasant Valley.
*[Survival Mode] When selecting a Region in a new Survival Mode game, it will now always default to the last Region the player loaded.
*[Survival Mode] Fixed issue where no on-screen message would appear when approaching transition between Mountain Town and Forlorn Muskeg Regions.
*[Survival Mode] Fixed issue where the Harvesting UI could sometimes default to “Take All.”
*[Survival Mode] Fixed issue where the Paradise Meadows Farmhouse could appear unlocked by default.
*[Survival Mode] Fixed issue causing various tools to spawn incorrectly in Interloper and Custom Experience Modes.
*[Survival Mode] Players can no longer continue Crafting after a single Match burns out.
*[Survival Mode] Fixed issue where subtitles remain on-screen after character voice over ends.
*[Wintermute] Fixed issue where crows would circle locations with no corpses present.
*[Wintermute] Fixed various issues blocking progress during the opening survival missions in Episode One.
*[Wintermute] Fixed issue where voice over subtitles were missing after sustaining a fall injury.
*[Wintermute] Fixed issue where Water in inventory was incorrectly counted, preventing Coffee and Tea brewing.
*[Wintermute] Grey Mother's Soup no longer remains hot for too long when added to player inventory.
*[Wintermute] Fixed issue causing Fatigue to apply incorrectly when Rope Climbing.
*[Wintermute] Players can no longer Inspect Jeremiah’s Coat in Episode Two.
*[Wintermute] Fixed issue where text could flicker during Trust interactions with Jeremiah in Episode Two.
*[Wintermute] Fixed issue where smoke would not appear from the Trapper’s Cabin chimney, even though a fire is burning inside.
*[Wintermute] Fixed issue in Episode Two Lake Gunshots Mission where the mission marker was not resolving correctly upon completion.
*[Wintermute] Fixed issue where error message "Failed to Restore the Game From a Previous Save” could appear incorrectly in Episode One, causing the player to return to the Main Menu.
*[Wintermute] Improved UI feedback when attempting to access empty sections of the Journal.
[Wintermute] Players can now transfer stacked items to Grey Mother during a Trust interaction.
*[Wintermute] Changed location of First Aid Kit at the beginning of Episode One to make it more noticeable to players.
*[Wintermute] Fixed issue where Methuselah would appear at the wrong time in Episode Two.
*[Wintermute] Added container for player gear in Grey Mother's House and Jeremiah's Cabin. Using these containers will not affect Trust levels with either character.
*[Wintermute] Fixed issue where mission objectives from previous save games could appear at the beginning of Episode One.
*[Wintermute] Fixed issue where the incorrect UI label was displayed when players attempted to create a new save game.
*[Wintermute] Fixed issue with Rifle sometimes not responding during Episode Two mission "Jeremiah's Folly."
*[Wintermute] Improved first-person camera motion to make it easier to interact with Metal Shard at the beginning of Episode One.
*[Wintermute] Fixed issue where Breaking Down catwalk planks in the Upper Dam could keep players from finishing Episode Two.
Audio
*[Both] Fixed issue with audio that was sometimes causing too much reverb effect when exploring outdoors.
*[Both] Firing a Rifle indoors no longer affects pitch and speed of voice over audio.
*[Both] Fixed issue where outdoor audio reverb could be heard inside the Hunting Lodge in Broken Railroad Region.
*[Survival Mode] Fixed issue where character voice over reverb could be heard in caves, even when voice-over audio was turned off.
*[Survival Mode] Walking on the frozen river outside Milton now produces the correct footstep audio effects.
*[Survival Mode] Fixed issue causing incorrect audio to play when Crafting Tinder from paper items.
*[Survival Mode] Fixed issue where fall injuries could lead to voice over audio that was out of sync.
*[Survival Mode] Fixed issue where exploration music cues were not playing as intended.
*[Wintermute] Improved Fire audio during Grey Mother cinematics in Episode One.
Cinematics
*[Wintermute] Fixed issue with cinematic freezing at the end of Episode One, which prevented the game from continuing.
*[Wintermute] Improved Mathis character position during Episode Two cinematic.
*[Wintermute] Improved Jeremiah's character position and audio syncing during Episode Two cinematic.
*[Wintermute] Fixed issue causing the camera to incorrectly rotate during cinematics.
*[Wintermute] Fixed issue where audio and visual effects were out of sync when Will trips and falls during the Episode Two cinematic in Broken Railroad.
*[Wintermute] Fixed issue causing Will and Jeremiah character models to vanish from the first cinematic when loading Episode Two and skipping the introduction.
*[Wintermute] Fixed issue where a chair would appear incorrectly during a Grey Mother cinematic.
Lighting
*[Both] Fixed issue where interior lighting could create unintended shadows.
Collision Fixes
*[Both] Fixed issue causing players to get stuck on a fence in Mountain Town Region.
*[Both] Fixed collision issues with bridge leading to Paradise Meadows Farm.
*[Survival Mode] Fixed issue where Bears could be stuck on broken ice in Desolation Point.
*[Survival Mode] Fixed issues with player/terrain collision when walking around Hibernia Processing and on approach to the Lonely Lighthouse in Desolation point.
*[Wintermute] Fixed collision issue that allowed Will to partially walk through Grey Mother's rocking chair.
General Fixes
*[Both] Crows will no longer sometimes fly too low and into the ground as the weather changes.
*[Both] Crouching close to Bears no longer lets players move inside the carcass.
*[Both] Fixed issue where blood splatter effect could appear too bright against the snow.
*[Both] Fixed issue where Region and Location details were incorrectly displayed in the loading menu.
*[Both] Fixed issue where Region and Location details were incorrectly displayed in the loading menu.
*[Survival Mode] Fixed issue where Wolves would sometimes be out of position when feeding on carcasses.
*[Survival Mode] Added no-spawn areas to the docks at the FIshing Camp in Coastal Highway, to keep Wolves from getting trapped there.
*[Survival Mode] Adjusted Soda Can location in Mountain Town Region to make it accessible.
*[Survival Mode] Fixed issue where various doors were incorrectly showing a locked icon when Inspected.
*[Survival Mode] Improved camera position and framing of Moose carcass during Harvesting.
*[Survival Mode] Closed off an unintended exit from the Milton Basin area in Mountain Town Region.
*[Survival Mode] Fix for Wolves appearing on the Quonset Garage roof.
*[Custom Mode] General Resource Availability setting in the Custom Toolbox now more accurately reflects the corresponding Resource level in each Experience Mode, i.e. if it is set to "Low," no Hunting Knives will spawn, as in Interloper.
*[Wintermute] Fixed issue where players could walk through the tree at the crouch tutorial location in Episode One.
*[Wintermute] Fixed issue with Wolf feeding animation at Paradise Meadows Farm in Episode One.
*[Wintermute] Fixed issue where Region information was appearing at incorrect times when transitioning from interior to exterior locations.
*[Wintermute] Fixed several issues that could block progression during Grey Mother missions in Episode One.
*[Wintermute] Improved camera position when interacting with Astrid's Case at the beginning of Episode One.
*[Wintermute] Added a decimal point to Deer Meat amount in player's inventory for Episode Two, adding clarity to the completion of the "Survival School" missions.
*[Wintermute] Removed feeding Wolf from Forlorn Muskeg Region that would appear unaffected by the Aurora.
*[Wintermute] Fixed issue where an error message could appear after progressing to Day 5 in opening Survival Bowl section of Episode One.
*[Wintermute] Players can no longer place a Storm Lantern on Grey Mother's head.
*[Wintermute] Fixed issue where inventory items could be lost after cancelling out of a Trust interaction with Grey Mother.
*[Wintermute] Fixed issue with icons sometimes not appearing on map in Episode One.
*[Wintermute] Fixed issue where player would sometimes be standing on a chair after finishing dialogue with Grey Mother.
*[Wintermute] Fixed issue with mouse inputs instantly loading manual save files in the Story save menu.
*[Wintermute] Added fade to black transition at the end of Episode Two cinematic in Jeremiah's Cabin, to avoid potential gameplay interruption.
###END OF CHANGELIST###
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大神点评(14)

admin 2024-5-23 14:14:58 显示全部楼层
我只看得懂第一个单词。。。。。。
180321 v1.27 [34908] 更新公告-1.jpg
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sjhfg58420 楼主 2024-5-23 14:15:18 显示全部楼层
不好意思啊,下午要上班,我看看晚上有没有时间整理一下,着急的同志先机翻一下吧。
这个是steam上的官方更新日志,为了方便一些不方便上网的同志
180321 v1.27 [34908] 更新公告-1.png
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ThomasPa 2024-5-23 14:16:13 显示全部楼层
求翻译
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mybvoancthvn 2024-5-23 14:16:39 显示全部楼层
你发一大堆英文谁看得懂啊
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sjhfg58420 楼主 2024-5-23 14:17:16 显示全部楼层
我一段一段来吧,英语挺渣的,大家凑合看,不对的地方还请斧正
180321 v1.27 [34908] 更新公告-1.png
我们升级到了1.27版本,包含Unity游戏引擎升级,并改变了游戏日志目录Debug Log到
C:\Users\USERNAME\AppData\LocalLow\Hinterland\TheLongDark
(不知道影不影响存档位置)
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n23663159 2024-5-23 14:18:15 显示全部楼层
所以 第三章呢??
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klevyy1967kt 2024-5-23 14:18:37 显示全部楼层
继续翻译。游戏日志大吗?我c盘没空间了。
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k19388633 2024-5-23 14:19:09 显示全部楼层
更新后无法进入游戏,卡在“按任意键继续”!!
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sjhfg58420 楼主 2024-5-23 14:19:33 显示全部楼层
美术部分就略过了
游戏性和UI改动
一、剧情及生存两个模式通用的改动
1、用手柄按R3时,添加了穿衣UI
2、移除了弓箭准星(刻意的?)
3、当烹饪、烧水时急救图标不再从屏幕中消失
4、修正了在使用手电查看背包时的错误手臂动作
5、衣服不再显示错误的损坏纹理
6、增加了地图中Scrub Brush的刷点(Scrub Brush好像是磨刀石?)
7、修正了查看背包时与STEAM控制器的输入冲突
8、修正了玩家能够攀爬一些本不能攀爬的峭壁的错误。(以后不能蹭山了)
9、修正了使玩家患幽闭症的问题,在剧情模式(原文:all three Wintermute Experience Modes)中移除了幽闭症
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sjhfg58420 楼主 2024-5-23 14:20:11 显示全部楼层
二、生存模式改动
1、修正了制图者成就不触发的问题。
2、修正了绘制地图后,石制教堂不显示的问题。
3、移除了米尔顿盆地悬崖上的死亡触发点(没太懂)。
4、修正了玩家不能正常收获特定树枝的问题。
5、修正驼鹿背包bug。
6、改善了沿海公路和怡人山谷的矿洞入口。
7、新开生存模式选图时,会首先默认选择玩家最后加载的地图。
8、修正了在穿越Mountain Town和Forlorn Muskeg Regions时没有屏幕信息出现的问题(这俩地方是哪?)
9、修正了采集时有时会默认采集所有。
10、修正了天堂牧场农舍有时出现没上锁的情况的问题。
11、修正了在入侵者难度和自定义模式中造成工具制造不正确的问题。
12、玩家在单根火柴燃尽后,不能继续制造
13、修正了字幕在角色语音结束后仍留在屏幕上的问题。
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lujtf 2024-5-23 14:20:31 显示全部楼层
第二章有了吗? 奇怪 为什么我到更新了还没有第二章
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r82673989 2024-5-23 14:20:39 显示全部楼层
Chrome自带的谷歌翻译的
你好社区,
我们刚刚将V1.07 [34908]中的漫长的黑暗修复过。这包括我们在最近的开发日记中讨论的统一游戏引擎更新,以及您将在下面详细介绍的众多其他修复程序。
注意:此修补程序中包含的统一升级已更改的Windows用户的
调试日志的位置:WINDOWS中的调试日志位置(新!):
⦁在视窗中,打开文件资源管理器
⦁在窗口显示顶部,切换到视图选项卡
PC进入显示/隐藏部分并选中隐藏项目框
⦁在左侧,向下滚动到此电脑并点击C驱动器
⦁导航到以下文件夹:
C:\ Users \ USERNAME \ AppData \ LocalLow \腹地\ TheLongDark
(请注意,您的Windows用户名将是您点击的第三个文件夹的名称)
The TheLongDark文件夹中,您将找到一个名为output_log.txt的文件。这是您的游戏调试日志。
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r82673989 2024-5-23 14:20:50 显示全部楼层
The Long Dark v1.27 [34908]更改列表
*多种艺术优化以提高性能
*众多环境优化*常规
优化
*更新重新布线的控制器API以改进使用PC / Mac上的游戏手柄/控制器的兼容性
*修复了几次罕见的崩溃
*对于Modded游戏(减少不相关的崩溃报告数据量)
Art
* [Both]现在所有区域都会显示驼鹿符号划痕,并具有正确的颜色和纹理。
* [双方]修正了在米尔顿信用社办公室椅子后面蹲伏时,玩家可能被困的问题。
* [两者]均向米尔顿的逆戟鲸加油站添加了充电站标志。
* [两者]通过米尔顿的小雪,星空不再见见。
* [全部]修正了导致多雪的山坡出现在破碎铁路地区的洞穴内的问题。
* [全部]在卡特大坝的厕所中修复了缩小问题。
* [血液贴花]现在在收获或季节时正确显示。
* [两者]修正了在山城地区出现浮在地面上的一些玫瑰果灌木的问题。
* [双方]修正了在雪地中有时会看起来失真的脚步问 题目。
* [全部]修正了神秘湖入口附近山地城区的地形空隙。
* [两者]修正了Wolf Struggles期间武器外观不一致的问题。
* [两者]修正了山地城区域的倒塌隧道附近形形的问题,阻碍了玩家的移动。
* [生存模式]已修复的问题,环境遮挡改进在荒漠点的桥梁上不可见。
* [生存模式]固定的问题与不正确的雪地形出现在一个孤独的Muskeg洞穴。
* [生存模式]修正了退出建筑物可能导致黑屏的问题。
* [生存模式]解决Quonset车库附近拖拉机未正确照明的问题。
* [生存模式]在生存模式加载菜单中改进缩略图图像的显示。
* [生存模式]改进荒凉点的道路和桥梁纹理
* [Wintermute]神秘湖地区艾伦洞穴附近的猎人盲目物品现在具有正确的纹理。
[Wintermute]解决了米尔顿家中烟囱冒烟不正确的问题。
[[Wintermute]修正了在第2集电影中,耶利米的脖子上可能出现缺口的问题。
* [ Wintermute]修正了第2集动画中不正确步枪移动的问题。
[Wintermute]修正Lake Cabin Key#2上的不正确项目纹理问题。
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sjhfg58420 楼主 2024-5-23 14:21:03 显示全部楼层
三、剧情模式改动
1、修正了乌鸦在没有尸体的地方盘旋的问题。
2、修正了第一幕任务推进BUG。
3、修正了受坠落伤害后,声音消失的问题。
4、修正了背包中的水量计算BUG造成不能沏茶和咖啡的问题。
5、将灰妈的汤放入背包中不再是过热的。
6、修正了爬绳时疲劳不正确出现的问题。
7、第二幕中玩家不能再翻猎人的外衣了。(我好像还没翻过诶?)
8、修正了在第二幕中,在猎人的信任互动中文本闪烁的问题。
9、修正了在捕猎者小屋中烟囱不冒烟的问题。
。。。后边越来越没用了啊,我就先不翻了
这段完事后下边还有音效、CG、路径以及其他通用的改动和修正,我也不翻了,要是看到有用的,再发到下面。
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